Texturing!!!
Besides coloring, texturing is another choice, giving the object a more ‘real’ look. And here they are!!!:

(I have remake this!!! Looks better doesn’t? )
As you can see, some of them actually looked quite the same as they have just been colored, but they all have additional attributes in them. For example, the track have dirts on top of it. All of this were made just by adding different textured to it, be it 2d or 3d textures.
To add on to this exercise, I would like to say one thing: “The Hypershade is wonderful!!!!” Haha!!!
The Hypershade actually shows the blinns, and other, of the object, and if you wanted to implement the look on the other object, all you have to do is to duplicate it at the Hypershade tool and adjust from the attribute editor.



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