Animating BigDog!!!

November 24, 2011 at 1:21 pm (Uncategorized)

Watch this first!!!:

Question

What is the sequence of leg movements for one complete step? Use the terms BL, BR, FL, and FR for the back-left, back-right, front-left and front-right legs and Explain how this sequence of movements manages to balance BigDog’s body weight.

Firstly, when BigDog was kicked on the video, the FL leg moves to balance the weight on the side that it was kicked, which was on the right side, this is then followed by the BR leg. Then, the alternate legs, FR and BL will reach out and balance the weight again. Afterwards, both the FL and BR legs will reach out one more time to change the weight of the whole body and thus stabilizing the whole body with FR and BL legs following it.

Here’s a story board for the BigDog animation(in a way T-T) :

Finally my animation of BigDog:

And here’s a improved version of it:

For this whole exercise, it is quite difficult to know when it should be rotating on the right or left as well as the when the legs should move. But I suppose that is to show how weights are balanced when someone was kicked.

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Shifting of Weights!!!

November 24, 2011 at 5:25 am (Uncategorized)

And Finally the moment I have been waiting for……Animation!!!!

So, I was suppose to do on weight shifting, And here it is!!!:

And here is the improved version of it:

The difference is that when the hips is going up, it slows.

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Rigging Time!!!

November 24, 2011 at 4:43 am (Uncategorized)

And so, after completing on character development, it is time to do the rigging!!!(I used teacher’s model as it was better than mine…T-T)

So, by following the instructions on this website, http://www.swinburne.edu.au/design/tutorials/P-maya/T-Maya-Rigging-Rigging-a-biped-character-for-animation/ID-125/

I managed to do the rigging for the Cow!!! So here’s the final product:

And the 3 poses that I made with the rig:

The ” ‘Peace’ sign” pose:

The “Urg! I am so angry but my face doesn’t show it” pose:

The “Hey look! I am a ballerina” pose:

So, lets move on to talk about the problem I had while doing this.

There was only one problem encountered:

See the face? This happens whenever I tried to move the hand.

I tried to paint the part using the paint weigh tool, but…:

This happens.

So , I ended up consulting with a classmate of mine, Sean, and he told to me to do this:

I added the the joints from the head to the nose and mouth. And it worked!!!

We did not really know why this worked but we had this theory that it was due to the fact that there are no joints to move the nose and the mouth, so maya automatically connected the movement of the hand to the nose and mouth, the same goes to the body.

Here’s the Reverse Foot:

This is to ensure that the ankle, ball and toes are ‘locked’ so it would not move if the legs moved up.

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Continuation of character development!!!!

November 24, 2011 at 4:01 am (Uncategorized)

Previously on character development….(lorzzz sound like some sort movie or anime  *-*)

So….I had done the cow’s head:

Next is the body of course!!! Before showing the final product, let’s just go through some of the problems I encounter….

Problem Number 1:

This happens while I was making the neck, the collar part of the neck while I was going to merge the vertexes to have 8 instead 12 surrounding the hole:

(the red line)

While I was trying to merge it using the edge, there was an error, as there are more than 2 vertexes!!!! This seems to be cause by extruding carelessly.

I solve this by combining the vertexes that are at the same position together to make 2 become 1, but it is not really the best idea….

so here’s another way………..(drum rolls)……………REDO!!!! (Hahaha…..ha..ha…….alright, not funny -_-)

Problem Number 2:

Next is this:

Notice the fingers? Unfortunately, I haven have the slightest idea why it became like this, it happens whenever I tried to do subdivision on it, so I chose to smooth it instead….

Problem Number 3:

Lastly, the one I spend the most time at…

The combining of the hand to the body and head to the body.

At first, I kept on using the merge vertex tool to merge the vertexes of the two objects:

didn’t work……

So, I kept on trying and trying, till I almost gave up on it….

BUT!

Luckily, thanks to Yang Mei(classmate of mine), I managed to solve it!!!

All I ned to do is……………….Combine the two objects first……

*Big Sweatdrop here*(me:*mumble*…to think that 1 little problem caused me so much trouble*mumble*)

Anyways, the problems were solved(in a way), and here’s the final product!!!!:

The hand looks a bit large…..

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Posing Time!!!

November 5, 2011 at 8:20 am (Uncategorized)

 

Lets Start with Spiderman!!!!:

How about some other poses?:

Lets move on to others!!!!

How about the “I am so angry at I don’t know what” Look?

Or perhaps the “What do you want, not that I care” look?

Maybe the “Look at me, I am floating” Look?………(Me: lorzzzzz -_-””)

And that’s all folks!!!!

 

 

 

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My character design!!!!

November 1, 2011 at 3:01 pm (Uncategorized)

WARNING: THE FOLLOWING PICTURE ARE….(no words to describe it…) LOOK IT AT YOUR RISK!

(Its really ugly…T_T…I will do better next time)

Head View:

Whole Body:

Name: Mercat

Tagline: My Loyalty is to the Merstle

Introduction:

Mercat is an orphan within Merstle. She does not know who are her parents or any relatives. She lives at the palace of Merstle as the King and queen have adopted her.

Story:

At the land of Merstle, lived the King and the Queen, it was always peaceful around Merstle. Until one day, the queen found Mercat, lying injured near their palace. Taking her in, things had never been the same in Merstle, it became a place where going outside is no longer safe.

Driving Force:

Feeling gratitude towards her adoptive parents, she sets out to help them with the problem at hand. However, along the way, she started displaying vicious traits, and that she might belong to the people, including her parents, that causes harm towards Merstle. Memories of Merstle filled her, tears filled her eyes when she decided to stop them using herself as a scarifies.

Appearence:

1. A feature is that she always had a serious face, never changing her mind once her decided on something.

2. The black/light blue three dots on her forehead that symbolizes that she belongs to the dark side(black), but she refuses to acknowledge it(light blue), until the very end

3. Claws and fangs will appear whenever she turns vicious, but she tries to control them, to no avail.

Behaviour:

1. Mercat has two personalities of sort, kind yet serious when she is normal. Yet when she turns violent, she will kill those that stands in her way without a single thought.

2. Mercat avoids Fights if possible, using her mertail to get her out of harms way, however, if her alter egos shows up, she head straight up to dangers.

Dialogue:

Mercat: Please get out of the way, I do not wish to fight you!

Enemy: Too bad for you! Ha!

(Enemy strikes out, using its claws and fangs)

(Mercat keeps on douging the attacks until she felt her alter egos surfaced and paused)

Enemy: Haha! Given up, have you? Do not worry, I shall make this painless! Haaaa!……Huh?!

(Enemy strikes again only to find Mercat has grabbed her hand without even blinking)

Alter-Mercat: (Licks her lips) I would really like to see you try. (Grinned sadistically)

(Alter-Mercat snapped the enemy’s head with just one hand)

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