Rigging Time!!!
And so, after completing on character development, it is time to do the rigging!!!(I used teacher’s model as it was better than mine…T-T)
So, by following the instructions on this website, http://www.swinburne.edu.au/design/tutorials/P-maya/T-Maya-Rigging-Rigging-a-biped-character-for-animation/ID-125/
I managed to do the rigging for the Cow!!! So here’s the final product:
And the 3 poses that I made with the rig:
The ” ‘Peace’ sign” pose:
The “Urg! I am so angry but my face doesn’t show it” pose:
The “Hey look! I am a ballerina” pose:

So, lets move on to talk about the problem I had while doing this.
There was only one problem encountered:
See the face? This happens whenever I tried to move the hand.
I tried to paint the part using the paint weigh tool, but…:
This happens.
So , I ended up consulting with a classmate of mine, Sean, and he told to me to do this:
I added the the joints from the head to the nose and mouth. And it worked!!!
We did not really know why this worked but we had this theory that it was due to the fact that there are no joints to move the nose and the mouth, so maya automatically connected the movement of the hand to the nose and mouth, the same goes to the body.
Here’s the Reverse Foot:
This is to ensure that the ankle, ball and toes are ‘locked’ so it would not move if the legs moved up.









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