Walk cycle + walking up the stairs!!!
And now, I am going to animate a person walking and walking up the stairs!!!
Here’s the animation of a simple walk cycle:
From the Perspective view:
Side view:
and Front view:
For the Walk Cycle, it is based on these key poses/positions that makes the animation:
Contact:
Down:
Passing:
Up:
And back to Contact again:
It was…quite difficult to manage, not only I had to do the key poses, rotation side to side as well as rotation on the front and back, on the hip, spine, head. Also, timing needs to be considered as well.
Next, is walking up the stairs,
Perspective view:
Side view:
And Front view:
Peace at the end haha ^_^
For this animation, it consist of the animation principle, like follow through. I had some trouble doing the timing. It cant be too slow but it cant be too fast as well T_T.
And so, this is me done for the walk cycle ^_^ (this project is quite hard T_T)
Animating BigDog!!!
Watch this first!!!:
Question
What is the sequence of leg movements for one complete step? Use the terms BL, BR, FL, and FR for the back-left, back-right, front-left and front-right legs and Explain how this sequence of movements manages to balance BigDog’s body weight.
Firstly, when BigDog was kicked on the video, the FL leg moves to balance the weight on the side that it was kicked, which was on the right side, this is then followed by the BR leg. Then, the alternate legs, FR and BL will reach out and balance the weight again. Afterwards, both the FL and BR legs will reach out one more time to change the weight of the whole body and thus stabilizing the whole body with FR and BL legs following it.
Here’s a story board for the BigDog animation(in a way T-T) :
Finally my animation of BigDog:
And here’s a improved version of it:
For this whole exercise, it is quite difficult to know when it should be rotating on the right or left as well as the when the legs should move. But I suppose that is to show how weights are balanced when someone was kicked.
Shifting of Weights!!!
And Finally the moment I have been waiting for……Animation!!!!
So, I was suppose to do on weight shifting, And here it is!!!:
And here is the improved version of it:
The difference is that when the hips is going up, it slows.
Rigging Time!!!
And so, after completing on character development, it is time to do the rigging!!!(I used teacher’s model as it was better than mine…T-T)
So, by following the instructions on this website, http://www.swinburne.edu.au/design/tutorials/P-maya/T-Maya-Rigging-Rigging-a-biped-character-for-animation/ID-125/
I managed to do the rigging for the Cow!!! So here’s the final product:
And the 3 poses that I made with the rig:
The ” ‘Peace’ sign” pose:
The “Urg! I am so angry but my face doesn’t show it” pose:
The “Hey look! I am a ballerina” pose:

So, lets move on to talk about the problem I had while doing this.
There was only one problem encountered:
See the face? This happens whenever I tried to move the hand.
I tried to paint the part using the paint weigh tool, but…:
This happens.
So , I ended up consulting with a classmate of mine, Sean, and he told to me to do this:
I added the the joints from the head to the nose and mouth. And it worked!!!
We did not really know why this worked but we had this theory that it was due to the fact that there are no joints to move the nose and the mouth, so maya automatically connected the movement of the hand to the nose and mouth, the same goes to the body.
Here’s the Reverse Foot:
This is to ensure that the ankle, ball and toes are ‘locked’ so it would not move if the legs moved up.
Continuation of character development!!!!
Previously on character development….(lorzzz sound like some sort movie or anime *-*)
So….I had done the cow’s head:

Next is the body of course!!! Before showing the final product, let’s just go through some of the problems I encounter….
Problem Number 1:
This happens while I was making the neck, the collar part of the neck while I was going to merge the vertexes to have 8 instead 12 surrounding the hole:
(the red line)
While I was trying to merge it using the edge, there was an error, as there are more than 2 vertexes!!!! This seems to be cause by extruding carelessly.
I solve this by combining the vertexes that are at the same position together to make 2 become 1, but it is not really the best idea….
so here’s another way………..(drum rolls)……………REDO!!!! (Hahaha…..ha..ha…….alright, not funny -_-)
Problem Number 2:
Next is this:
Notice the fingers? Unfortunately, I haven have the slightest idea why it became like this, it happens whenever I tried to do subdivision on it, so I chose to smooth it instead….
Problem Number 3:
Lastly, the one I spend the most time at…
The combining of the hand to the body and head to the body.
At first, I kept on using the merge vertex tool to merge the vertexes of the two objects:
didn’t work……
So, I kept on trying and trying, till I almost gave up on it….
BUT!
Luckily, thanks to Yang Mei(classmate of mine), I managed to solve it!!!
All I ned to do is……………….Combine the two objects first……
*Big Sweatdrop here*(me:*mumble*…to think that 1 little problem caused me so much trouble*mumble*)
Anyways, the problems were solved(in a way), and here’s the final product!!!!:
The hand looks a bit large…..
Posing Time!!!
Lets Start with Spiderman!!!!:
How about some other poses?:
Lets move on to others!!!!
How about the “I am so angry at I don’t know what” Look?
Or perhaps the “What do you want, not that I care” look?
Maybe the “Look at me, I am floating” Look?………(Me: lorzzzzz -_-””)
And that’s all folks!!!!
My character design!!!!
WARNING: THE FOLLOWING PICTURE ARE….(no words to describe it…) LOOK IT AT YOUR RISK!
(Its really ugly…T_T…I will do better next time)
Head View:
Whole Body:
Name: Mercat
Tagline: My Loyalty is to the Merstle
Introduction:
Mercat is an orphan within Merstle. She does not know who are her parents or any relatives. She lives at the palace of Merstle as the King and queen have adopted her.
Story:
At the land of Merstle, lived the King and the Queen, it was always peaceful around Merstle. Until one day, the queen found Mercat, lying injured near their palace. Taking her in, things had never been the same in Merstle, it became a place where going outside is no longer safe.
Driving Force:
Feeling gratitude towards her adoptive parents, she sets out to help them with the problem at hand. However, along the way, she started displaying vicious traits, and that she might belong to the people, including her parents, that causes harm towards Merstle. Memories of Merstle filled her, tears filled her eyes when she decided to stop them using herself as a scarifies.
Appearence:
1. A feature is that she always had a serious face, never changing her mind once her decided on something.
2. The black/light blue three dots on her forehead that symbolizes that she belongs to the dark side(black), but she refuses to acknowledge it(light blue), until the very end
3. Claws and fangs will appear whenever she turns vicious, but she tries to control them, to no avail.
Behaviour:
1. Mercat has two personalities of sort, kind yet serious when she is normal. Yet when she turns violent, she will kill those that stands in her way without a single thought.
2. Mercat avoids Fights if possible, using her mertail to get her out of harms way, however, if her alter egos shows up, she head straight up to dangers.
Dialogue:
Mercat: Please get out of the way, I do not wish to fight you!
Enemy: Too bad for you! Ha!
(Enemy strikes out, using its claws and fangs)
(Mercat keeps on douging the attacks until she felt her alter egos surfaced and paused)
Enemy: Haha! Given up, have you? Do not worry, I shall make this painless! Haaaa!……Huh?!
(Enemy strikes again only to find Mercat has grabbed her hand without even blinking)
Alter-Mercat: (Licks her lips) I would really like to see you try. (Grinned sadistically)
(Alter-Mercat snapped the enemy’s head with just one hand)
Character Development!!!
Let’s Create a Cow using Maya!!!!
Cow: Moooo!!!
Me: The Cow agrees.
This Cow was created from a simple cube, here are some of the progress I made:
(unfortunately, I had forgotten to take images from the starting of the progress, so I would start from the middle ^_^”’)
Like said, the Cow was created from a cube, simply a from extruding and scaling until it became something like this:
Then, I was trying to make the back of the a bit pointy using vertexes, so it would not appear flat but a nice rounded shape when I smooth it:
Me: Who wants to have a flat head anyways
Cow: Moooo….
Then I was off making the lines straight, preparing to create the eyes.(please do ignore the sound adjustment thingy):
Next, was the removal of the faces where the eyes would be, and extruding the border edges to give the illusion of the eyes:
The ears, nose, as well as the mouth are done in similar ways:
And finally, since I had been doing only on the right side of the cow, all I had to do is to mirror the right side to create the left side using the mirror geometry, so I will need to take out the left side first:
After which I use smooth the whole cow using the sculpt geometry tool and converting the polygons to subdivisions, and so here is my final product!!! (actually I was suppose to sculpt it BEFORE I mirrored it, but due to the problem, which will be mentioned after this, I decided to sculpt it at the end):
I encounter some weird problems along the way, two to be exact, the first is this:
Notice the lips? It became like that the moment I mirror it, it was suppose to be straight and not like that (I do not know how to describe it). I later then figure it out this happened was because of the sculpt geometry tool, I smooth it too much…-__-”’. So I simply redo it hahaha, but I suppose I could also use the sculpt geometry tool to pull it out again.
Another problem is this:
Yes, the Cow’s eyes. Unfortunately, I hadn’t the foggiest idea why it became like that whenever I mirror it. (it seems to take the words “merge vertices” literally) I wonder if it has anything to do with the fact that I used the “Edge Ring tool” instead of the “Border Edge tool” to extrude the eyes….
Me: Don’t look at me like that, it produces the same effect after all!!
Cow: …Moo…-_-”’
So as you can see, the eyes in my final product is sealed instead of a hole that was supposed to be there. (Although I like this better)
me: And that is all for this post!! toodles!!!
Cow: Moo!
Character building!!! (First post for 3DVA)
Its always hard to come up with a character. Might as well get some practice!!!!
So….Lets come up with a name, tagline, catchphrase and background for this character:
Name: Leo Ding
Tagline: Cha-King (Showing all the teeth, also with money reference)
catchphrase: “DING DING DING DING!!!”
backstory: Leo is the Chairman of Colgate. He is very rich. He emphasize on the importance of healthy teeth to whomever he meets and ends up making funny stories along the way
Assessment!!!
Here’s what I have done for my Project!!!
So, how was it?
Well, I pretty much learn quite a lot from this assignment, from the joints, to parent constrain, to animation.
Overall It was a ‘ok la’ feeling. I could definitely still improve on it.
Like the timing for one. Perhaps it was a bit too fast for the people to comprehend what is going on.
So, some things to note after doing this project:
- Always click on the one constraining object, then the object to be constrained next, before doing parenting.
- Must work with timing, if not, everything would look like a blur to the viewer.
- Graph Editor is very useful!!!….just need to figure out how to see it…too many lines.





















































